Project management is the process of using tools, systems, techniques, and strategies to manage a project from start to finish. It is important to the success of any instructional design contractual engagement. In this article, I will describe the project management process for which I have experienced in my own consulting career. I cannot possibly cover everything one needs to know in project management in a short blog post, but I will attempt to provide definitions and tips on how to use project management in your own career. This article will briefly cover, defining the project, project management stages, two project management methodologies, project team structure, project management scoping, statement of work, and finally the potential systems or project controls used to monitor project progression.
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Instructional designers are continually pressed for ways to increase or speed up the course development process. Contemporary design techniques are rapid, interactive, and can be easily modified. One specific technique I use to develop a course is prototyping. This article aims to explore three things: what is prototyping, prototyping as a problem-solving technique and finally, steps to develop a prototype for your next instructional design project.
Embarking on a new course design project can be both challenging and fun. As designers, we all have tips and techniques we use to create content. In this article, I will describe how to kick-off a design project using sticky notes.
Most of us are very familiar with the concept of storytelling. We were told stories as children, we tell stories to our children, and we use stories to interact with one another as adults. I will describe how this concept may be used as a tool in the design of instruction.